To amend these, each texture for each building had to be amended via mapping co-ordinates to adjust the height, width and alignment. Once this process was complete, the whole castle had to be imported into Quest 3D once more.Whilst viewing the real time environment it was suggested that the windows be replaced with actual textures to represent the windows, before were blue boxes and this was unsatisfactory. To follow on from the user feedback it was suggested that by having borders (in this case a wooden texture) to signify the window on a building would make it more visually appealing. This can be seen below.

Despite the fact that navigation can be done via keyboard (forward, back, sidestep left, sidestep right) and mouse (direction of view) an alternative method was suggested. If the use of a tracker ball mouse alone instead of the use of a keyboard and mouse, a user can pick up quickly and easily how to navigate through the environment.

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