After further testing and evaluation another discrepancy was found in the castle model, this time on some of the textures. When applying the stone textures to the various buildings a lot of textures seem to be larger than others or not aligned properly. Below is an example of this.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvk0lzd2JInYTlG9OzJB2PMPXqVpZpLT0yvgEK-2Gf2Vy_CmAr7NaocpcasPdBrDnqPyJdUX-1Ol4rMgbf_de1r_OgpVXff96m6J_cCVrxedRk0uwNzVjfLfllczzSH3r2TraSaKS_5iw/s320/Brick+Texture.jpg)
To amend these, each texture for each building had to be amended via mapping co-ordinates to adjust the height, width and alignment. Once this process was complete, the whole castle had to be imported into Quest 3D once more.
Whilst viewing the real time environment it was suggested that the windows be replaced with actual textures to represent the windows, before were blue boxes and this was unsatisfactory. To follow on from the user feedback it was suggested that by having borders (in this case a wooden texture) to signify the window on a building would make it more visually appealing. This can be seen below.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeTTxLIwDv40BpSfEjnmDJtKnBPMYGifQmSTTwF4FnFMNFKvZy0zYvURDe1a3m-qTD7QqfBnXSJw1U1Q3WsYBbc-z3rVK3I1YWYxypVwr05bMj87dhcjzAdJSrxbhQBwsxkNbZh80ltgU/s320/Window.jpg)
Despite the fact that navigation can be done via keyboard (forward, back, sidestep left, sidestep right) and mouse (direction of view) an alternative method was suggested. If the use of a tracker ball mouse alone instead of the use of a keyboard and mouse, a user can pick up quickly and easily how to navigate through the environment.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2aox9Lx6851GwaDd6uLp6gAvblsoaxvv5xD_oRkrYjIAQMl5AaNBeRS_MDqepU9ISMdjOqlwk2aBgpEVL-G5clwjJZ3VWoU-2T_-tKtGcMvAlSmeRgUgH24mRhNOuWYk9_4NlDZA1GUc/s320/trackball.jpg)
This was easily set up in the real time software by assigning the left mouse button to move forwards, whilst the tracker ball can be utilized as a direction view such as a person moving their head around to see. This not only reduces the method of input but also increase ease of use.
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