Firstly the feedback gained from previous post about amending the ground texture was positive, the dull grass before was not engaging enough nor aesthetically pleasing to the eye. The new texture has significantly improved the reconstructed castle and the mood of the environment leading to encouraging results.
As it is difficult to spot some discrepancies when you have worked on a project for nearly nine months a fresh pair of eyes and user feedback is invaluable. A means of testing the real times environment was to actually show the real time environment and not just the 3D model in its creative software.
Below are 2 discrepancies that user testing found out, one shows a wall that appears to be 'floating' (this was probably occurred when altering the terrain and height. The second shows part of a wall missing (this was due to deleting a polygon by mistake). If these were not t be found a user may not just comment on how they feel about the 16th castle but also errors they saw whilst walking through it in the real time environment.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMKfL9Mtfpz8N-SqsG9sA2oCI9owxaMbBHIQWdow08mOEbqLWZjwZvFbCaR6UrBKrEkmNurRYQoJmVJYN1Fjbz-7cdq_w4f9tHp846jyZ1uLFfAqyRvkk7FR1eWqXy0QnZdzdzcokuwtA/s320/Floating+Wall.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC81pX8ZJPT7UKDdjeGzkiCaXZ6y0RJE-hxhcMxDd8jb6RwGhZqsQjv_wcj8nxEYMU7Kg2GjIur6vo-_EnAeSNCuBkjHnijDNUf3mgXdx9Gd0-HeMvYYBacZGjCiM5mFCKGrlea9pI6Fo/s320/Missing+Poly.jpg)
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