Using the video tutorials that I downloaded from the Quest3D website I will hopefully manage to get a concept of how the software works and eventually be able to use this to create my 3D real-time environment.
These tutorials can be found here:
http://support.quest3d.com/index.php?title=Portal:Video_Tutorials
and they cover....
Intro Quest 3D
Is a short video that goes through what Quest 3D is about and what it can be used for. It has some stunning graphics and interactive scenes.
Quest3D Interface
An introduction to the environment and interface of the software, learning what channels are and how they use a render loop. Taking a closer look at the channel section and how channels are linked to create a scene.
The later part of the tutorial will look at the animation and object view which will enable a user to move objects about and also change their visual properties.
Importing and texturing
This tutorial is about building a scene with a house via importing objects and using multiple texture stages to change the grass colour. It will also go through using light mapping and reflection maps and finally using a walkthrough camera so that a user can navigate through the scene.
Logic and user interaction
The tutorial goes through creating a switch for the light mapping in the scene and being controlled by a keyboard input. A HUD (Head Up Display) will be created to show the state to the switch and this will be linked with creating logic so the HUD is only visible when in the house. It also covers animating the door to open when the walkthrough camera is near it as well as creating a switch that will control the ceiling fan which is operated by the user.
Finally the tutorial goes through importing a video as a texture.
Sound
This tutorial covers sound created by the fan, altering its pitch as the fan gets quicker and the volume as the camera gets closer to it. It also covers creating an outside ambient sound which comes on when the camera is outside or the door is open.
Dynamics
In the tutorial a basketball that behaves like a real world ball, adding forces to the ball and also using the walkthrough camera to pick up the ball and carry it around the environment.Finally the tutorial will create logic so the user will be able to pick up the ball and use an input to assign power using a powerbar and eventually throwing the ball.
Materials and effects
This final tutorial goes through using Quest3D's pixelshader material, assigning lighting to the scene, looking at how to create a glow effect for a lamp.Using dynamics to create shadows and dynamic joints for lighting. Finally an introduction to the particle system in Quest3D and using this to create a fire in the basement.
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