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Thursday, 28 May 2009
“I hear and I forget. I see and I understand. I do and I remember.” -Confucius
In terms of immersive 3D environments a certain amount of realism is needed, and thus physical behaviours of the real world are reproduced. With this, and also a visitors meaningful engagement with the environment a 'virtual presence' is created (Di Blas 2005). This could be though visitors mind casting themselves fictitiously into the period of time that the exhibit is or by a means of engaging them in a reproduced surrounding such as real-time applications like augmented and virtual realities.
Through an interactive environment a visitor is convinced that they are in a different 'world' or time period (Negroponte 2003) however this is only as effective as the virtual presence created by the visitor. The understanding of how a real place existed can only be defined by the user and how effective the graphics and interactive elements are (Di Blas 2005). This is true for the most part. If a visitor gets bored, they will move on to the next exhibit. In terms of placing the Nottingham castle 3D reconstruction in this situation I believe it would need more than a simple screen and a means of navigating through the space.
Historical Recreations allows museum guests to travel back into periods of time, and experience events as they occurred hundreds or thousands of years ago. The technicological progress that has been made in this area (including the website representation) gives a sense of digital storytelling that engages a visitor. Information can be experienced within a virtual environment or combined with physical artefacts (Murry 1998, Bimber 2003).
The means of how Museum exhibitions can excite, entertain, and also educate guests directly links to the users experience and 'living through' a narrative that can engage and whilst they interact with the environment.
References
Di Blas N., Gobbo E., Paolini P., (2005) 3D Worlds and Cultural Heritage: Realism vs. Virtual Presence, Politecnico di Milano, Italy.
Negroponte, N., (2003) Virtual Reality in Museums, Sunrise Virtual reality.
Murry, J.H. (1998) Hamlet on the Holodeck: The Future of Narrative Cyberspace. ISBN 0-262-63187-3, MIT Press, 1998.
Bimber O., Miguel Encarnacao L., Schmalstieg D., (2003) The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling
Reconstruction and Representation
The preservation of cultural heritage through the means of virtual reconstructions has evolved in the last decade with the direct boost of internet based 3D applications and multimedia technologies. Virtual reconstructions or archaeological artefacts and sites have been a common place in museums where visitors can walk through a space and view them in a 'reconstructed environment' thus to recontextualize them in their original state in which these artefacts once were. This can be seen in the Eternal Egypt Project. The perception of replacing the tomb of King Tutankhamun into a three dimension model is clearly a benefit as the tomb is now empty.
The method of representing this information is as important as the content itself, studies regarding the use of such virtual representations show that visitors were encouraged with the use of the virtual space online. (Thomas and Carey 2005).
With use of advancing technology such as the internet websites can display historically reconstructed sites and artefacts (http://www.timeref.com/3dindex.htm) that may no longer exist. Alternatively artefacts that may be scattered over the globe or too fragile to travel can be combined and represented on an online virtual exhibition. Where, these exhibitions can offer 3D digitized models as well as information related to the content (Pavlidis 2006) which could be placed in a virtual space such as a exhibition hall to give the visitor a sense of being in the museum and reflect on the content (Corcoran et.al 2002).Common features of the above examples is simplicity of use, which is understandable - If a visitor in a real museum cant find a certain exhibit, frustration would occur and possibly putting them off from the exhibit all together!
Certainly museums now have technology that can re-presentation an exhibit on the internet but also in a physical state in a real life exhibit through the means of lighting, architecture and climate control. The use of such a collaboration and juxtaposing the past and present by means of technology, virtual information and the physical artefacts is not only a form of entertainment, but an educational tool which helps visitors make a personal connection Tolva (2005).
Virtual exhibits offer a way to complement a real exhibition, increasing it's scope and impact. As can be seen in earlier posts describing the reconstruction of Pomeii & the work by Earthworks, the use of combining varying media and a real-time experience engages an audience.
References
Corcoran, F., Demaine, J., Picard, M., Dicaire, L.G and Taylor, J. (2002) INUIT3D: An Interactive Virtual 3D Web Exhibition, Proceedings of the Conference on Museums and the Web 2002, Boston, Massachusetts, USA.
G. Pavlidis, D., Tsiafakis, F., Arnaoutoglou, C., Chamzas (2006) MOMI: A Dynamic and Internet- Based 3D Virtual Museum of Musical Instruments, Xanthi, Greece
Thomas, W. A. and Carey, S (2005), Actual/Virtual Visits: What are the Links?, International conference on Museums and the Web 2005, Vancouver, British Columbia, Canada.
Tolva, J. (2005), Recontextualizing the Collection: Virtual Reconstruction, Replacement and Repatriation, International Conference on Museums and the Web 2005, Vancouver, British Columbia, Canada.
Weblinks
http://www.eternalegypt.org - The Eternal Egypt Project
http://www.timeref.com/3dindex.htm - 3D reconstructions of historical buildingshttp://www.ipet.gr/momi/ - Museum of Musical Instruments
Monday, 25 May 2009
Virtual reality time travelling part 2/2
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4LZuw2J3V_cKgT1dSu5pwRCh9-TiXnIifmTcufSznQY2Vgf8Xw3ibpGbVVNklFN1O1ajDKFWyk3EYtYzJaaa7-4zA-w_eyaoEu-Zxuptd9x_xLfwD5LtBAGTvG_Jv5PwShth8l19y8yA/s400/Taverna05.jpg)
How this works is by a camera that is mounted on a head display that captures the view where the visitor is looking. The information is fed to the software that the visitor has to carry in a back pack. The downside to this is that the user must carry about this equipment where ever they go. Obviously as technology advances and things get smaller and smaller this would gradually become less of a problem.
Unfortunately as there is nothing left of the original Nottingham medieval castle left besides a few Bailey walls this augmented reality can not really be used for the castle. It seems that after looking at just these two projects, the potential of using virtual and augmented reality allows that extra bit of real-time interactivity for an audience. For a museum visitor touching objects and looking at information and also experience life as it was can only be a good thing.
In terms of a museum orientated virtual reality realm a possibility of a story telling role could be established. For example having a virtual tour guide guiding a visitor through an exhibit would be both informative and also keep certainly the younger visitors engaged due to its real time computer interactivity.
'2d3' are the company who developed the software to make the Pompeii project capable are in the UK. The chief scientist at '2d3' said "The popularity of television documentaries and dramatisations using computer-generated imagery to recreate scenes from ancient history demonstrates the widespread appeal of bringing ancient cultures to life"
Web links
http://news.bbc.co.uk/1/hi/technology/3472589.stm
http://news.bbc.co.uk/1/hi/technology/3954659.stm
http://www.2d3.com/application/?v=2
http://lifeplus.miralab.unige.ch/HTML/home.htm
Friday, 22 May 2009
Virtual reality time travelling part 1/2
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSAdv8G4N1ysrB0Zbfy9M1eVwb1GRegvSjGKWJ0yIiJiUOr3qfVCqsz1ZGIGEPSo7it3__1RqulmPUsfJ5LA4sirC4y0zf05Heh0GIh3C3N0kpgYyLd1gf9mTbXsFU0jp65uX6ar8wZTQ/s400/1.jpg)
In a way the Nottingham Castle project provides this information, users can see what buildings were present before its change in history. The aim of my historical reconstruction is to provide evidence taken from pictures and plans of the castle and providing an alternative method to castle visitors to view and learn. A 3D real-time application an be an advantage to a user as well as having existing photos, writings, and artefacts that can be simply 'viewed'.
This virtual reality technology seems to be a 'step up' from my current practice but the results are very similar in terms of a real time experience.
Web links
http://news.bbc.co.uk/1/hi/technology/3472589.stm
http://news.bbc.co.uk/1/hi/technology/3954659.stm